about me.
I want to make things move. Help people move. Create a more accessible world, so everyone can get everything out of themselves. I believe in using technological innovation to create equity in the world, creating movement in the process.
identity.
My whole life I have been working towards increasing the impact I can make on people’s lives. This is mostly driven by a strong sense of community and equality. Seeing people struggle, especially because of unfair or easily solvable reasons, really inspires me to solve problems and create a better world. Within (mental) healthcare, there are people whose lives can be improved significantly simply by paying attention to them, and technology can play a big role in the solutions they need.
I like structure in my work, which is reflected in my design processes and style of teamwork. I plan ahead my projects with basic structure, and then let the developments of the project flow me from each step to the next. Within the team I will keep others on this track as well, making sure important parts of the project are not forgotten and people stay motivated to move towards the goal.
In my design, I work towards functional aesthetics and like researching how form and function tend to intertwine. Within this intricate puzzle I love working with electronics, mechanics and code to create the functionality I am looking for, and enjoy making things move within the products I create. I get excited by the creation of action-reaction pathways in either the digital or physical world. I aim to design wearable or portable devices to help people in their every-day lives, with a strong interest in shape-changing interfaces.
I like innovation and making new things that will make a difference. Working with the user every step of the way in this process of problem solving is extremely important to me, both in an ethical and a social context. Marketing, making products look good and creating business models to make money are generally last concerns for me, as I believe creating new functionality for people lacking functionality has a priority over profit-making.
skills.
Basic coding
Basic CAD
Electronic prototyping
Research
Creative building
Soft materials
traits.
Curious
Creative
Perfectionistic
Empathetic
Collaborative
interests.
Healthcare and medical technology
Interactive connected products
Creative data visualisation
Mechatronic engineering
Machine learning and artificial intelligence